โปสเตอร์ Quantum Break (2016)

Quantum Break (2016)

ซีรี่ย์ฝรั่งซีรี่ย์ 2016อาชญากรรมไซไฟแฟนตาซี

ชื่อภาษาอังกฤษ
Quantum Break
ประเทศ
สหรัฐอเมริกา
ออกอากาศครั้งแรก
5 เมษายน 2559
จำนวนตอน
4 ตอน
ความยาวต่อตอน
ประมาณ 20 นาที
สถานะ
จบแล้ว
ตอนล่าสุด
EP4/4 (5 เมษายน 2559)
ช่อง/แพลตฟอร์มต้นทาง
Xbox Live
ผู้สร้าง
Ben Ketai
คะแนน TMDB
6.8/10 (35 โหวต)

ดูได้ที่ไหน

เรื่องย่อ Quantum Break

Quantum Break เป็นซีรี่ย์ฝรั่ง ปี 2016 มีทั้งหมด 4 ตอน สถานะจบแล้ว

ยังไม่มีเรื่องย่อภาษาไทย แสดงเรื่องย่อต้นฉบับภาษาอังกฤษ

Follows the exploits of Paul Serene and Martin Hatch of Monarch Solutions as well as three Monarch employees (Liam Burke, Charlie Wincott and Fiona Miller) as they fight to prevent or survive the approaching End of Time.

Quantum Break ดูได้ที่ไหน (ถูกลิขสิทธิ์)

ยังไม่พบข้อมูลผู้ให้บริการที่มีลิขสิทธิ์เรื่องนี้ในประเทศไทย ต้นทางออกอากาศทาง Xbox Live เราจะอัปเดตทันทีเมื่อมีแพลตฟอร์มนำเข้ามาฉาย

นักแสดง Quantum Break

  • เอเดน กิลเลนเอเดน กิลเลนรับบท Paul Serene
  • Lance ReddickLance Reddickรับบท Martin Hatch
  • Patrick HeusingerPatrick Heusingerรับบท Liam Burke
  • Marshall AllmanMarshall Allmanรับบท Charlie Wincott
  • Courtney HopeCourtney Hopeรับบท Beth Wilder
  • Mimi MichaelsMimi Michaelsรับบท Fiona Miller
  • Brooke NevinBrooke Nevinรับบท Emily Burke
  • Jacqueline PinolJacqueline Pinolรับบท Dr. Sofia Amaral
  • ชอว์น แอชมอร์ชอว์น แอชมอร์รับบท Jack Joyce
  • โดมินิก โมนาแฮนโดมินิก โมนาแฮนรับบท William Joyce
  • Amelia Rose BlaireAmelia Rose Blaireรับบท Amy Ferrero
  • Sean Durrieรับบท Nick Masters

ซีซันและรายชื่อตอน

รีวิว Quantum Break จากทีมงาน

เจาะลึก Quantum Break: เนื้อเรื่อง การสร้าง และเสียงวิจารณ์

Quantum Break is a 2016 action-adventure third-person shooter video game developed by Remedy Entertainment and published by Microsoft Studios. The game centers on Jack Joyce (Shawn Ashmore), granted time manipulation powers after a failed time-machine experiment, as he comes into conflict with former friend Paul Serene over how to deal with an apocalyptic "End of Time". Environmental puzzle segments incorporate 3D platform game elements, and "junction points" can affect the game's outcome. Episodes of a live-action television show, featuring the same actors as the characters, are integrated into the game, with segments that change based on the player's actions.

The game originally was envisioned as a sequel to Remedy's previous game, Alan Wake. The game's focus was shifted to time travel, as Microsoft wanted a new intellectual property with interactive storytelling. The team consulted scientists while creating the fictional science in this game. While the video game portion was developed internally by Remedy and directed by studio veteran Sam Lake, the TV side of the game was produced in collaboration with Lifeboat Productions and directed by Ben Ketai. Alongside Ashmore, the game features actors Aidan Gillen and Lance Reddick portraying important roles in the game. The game was designed to appeal to a broad audience, with Remedy describing the game's story as a "summer blockbuster movie". The game uses a new engine developed by Remedy, the Northlight engine, and a technology called Digital Molecular Matter.

The game was announced in mid-2013 and was set to release in 2015, but its release was delayed to avoid competition with other Xbox One exclusives. The game was released in April 2016 for Windows and Xbox One. It was well received, with critics praising the game's graphics, gameplay, presentation, performances, and story. Critics had mixed opinions regarding the platforming elements, the convergence of video game and television, and the overall quality of the TV show. The Windows 10 version was criticized for its technical issues. Quantum Break was the best-selling new intellectual property published by Microsoft since the launch of Xbox One, though the record was broken two years later by Sea of Thieves.

Gameplay

Quantum Break is an action-adventure video game played from a third-person perspective. Players play as Jack Joyce, who has time manipulation powers in a world where time stutters, making everything freeze except Joyce. Players face a variety of enemies, including Monarch security guards; Strikers, who are equipped with specially designed suits which allow them to manipulate time; and Juggernauts, heavily armored enemies equipped with very strong firearms. Different enemies have different behaviors, and the game requires players to deploy different tactics and strategies in order to defeat them.

To defeat enemies, players can make use of various offensive and defensive abilities. Jack can find four types of firearms: pistols, assault rifles, shotguns, and carbine rifles. He also possesses several types of time manipulating powers. "Time Stop" freezes time around enemies with a time bubble. If the player shoots an opponent trapped in the bubble, its power amplifies, and the bullets will kill the enemy when the bubble vanishes after a short period of time. "Time Rush" allows Jack to dash next to an enemy and perform an immediate melee takedown. He can also use this power to speed up time and dodge between cover to confuse unaware enemies as to his location. "Time Blast" levitates enemies and freezes them. The defensive ability "Time Shield" deflects all incoming damage, while "Time Dodge" allows players to dash quickly to evade attacks. Most of these time manipulating powers have a short cooldown period after use. In combat, Jack automatically takes cover when he is standing next to environmental objects. However, the artificial intelligence in the game is designed to push the player out of cover by coordinating enemies with each other.

Jack has other time powers that are not used in combat. "Time Vision" reveals points of interest, and highlights interactive objects and enemies. "Time Echoes" allow him to replay past events, providing additional information about the story. The game features several types of collectibles known as "narrative objects", including quantum ripples, documents, computers, and media. Players can collect "chronon sources", which can be used as experience points to purchase time power enhancements. There are also less action-oriented segments in the game, where players have to solve environmental puzzles, which usually function as a 3D platformer. With time stuttering and collapsing, objects may get trapped in a time loop and either become platforms for players to proceed into the next section of the game, or create dangerous environmental hazards, which are extremely unstable. In the latter case they become obstacles that block the player's path. Jack can overcome them by using his time manipulation powers, such as slowing down or stopping time, so that he can proceed without getting hurt. He can also revive frozen non-playable characters at several specific points of the game.

The gameplay splits into five acts. After playing through an act of the game as Jack Joyce, players take control of the antagonist Paul Serene for a pivotal concurrent decision that impacts the plot, before an episode of the digital show will play. In the game, the video game portion tells the story of the protagonists while the show tells the story of the antagonists. Players can make choices at the beginning of each episode of the TV show, also known as "junction points." These decisions influence the state of the game. As Paul Serene has precognitive power, players can view the consequences of each choice before making a decision.

Overview

Quantum Break is set at and around the fictional city of Riverport, Massachusetts, where, due to miscalculations by Paul Serene, a time travel experiment goes wrong. Doused in chronon radiation, the material that makes time travel possible, Jack Joyce and Paul Serene are granted time-based abilities; for example, both can freeze time and move at higher speeds, whilst a higher dose of chronons means Serene can see into the future to decide which choices to make in the present. Additionally, the collapse of the machine damages the structure of time, causing a "fracture" that sporadically freezes the passage of time for all without time-travel abilities or the correct equipment. Joyce and his ally, Beth Wilder, are subsequently pursued by Monarch Solutions, a corporation founded by Serene.

The rules of the story stress that time cannot be changed through traveller actions as per the Novikov self-consistency principle; Paul Serene gives an example of trying to save a dead vagrant he and Jack discovered in their youth, only to startle the vagrant and cause the fall that killed him when he goes back in time. Another enforced rule is that travelers can only move between machines located at different times using the same core: as such, it is impossible for the characters to travel back before the first power-up of the core, nor would they be able to travel between different time machines as the cores would be different. The game features narration from Jack himself.

Plot

Jack meets his best friend Paul Serene at a university in Riverport. He learns that Paul has been expanding on the physics work of Jack's estranged brother, William, and has built a time machine that works using chronon particles. Paul activates the machine, only for it to jam shut and break as William appears. Will demands Jack and Paul stop their actions, or else "time will end." The machine becomes unstable and douses Jack and Paul in chronon radiation that gives them time-based powers. Monarch Solutions soldiers appear and steal the time machine's core. Jack and Will meet the soldiers' leader in the library: an older, ruthless Paul. Paul demands that Will abandon trying to fix the time fracture. When he refuses, Paul orders the library demolished, leaves Will for dead, and takes Jack prisoner along with two witnesses, Nick and Amy. Paul, who can see possible futures, decides to suppress the night's events by force or public relations.

Jack escapes Monarch during a time stutter and rescues either Nick or Amy. Working off a clue with Beth Wilder, a friend of Will's working as double agent inside Monarch, Jack heads to the abandoned Bradbury Swimming Pool where he finds that Will has built his own time machine and a counter-measure to fix the fracture, called the Chronon Field Regulator (CFR). However, the time machine is inoperable. Jack suggests they kidnap Dr. Sofia Amaral, Paul's head of chronon research, in order to fix the time machine and go back in time to find the CFR. Learning she will be attending a Monarch gala, Jack surrenders to Monarch and learns that Paul was accidentally sent to the end of time, the terminal state of the time fracture, and escaped only by traveling in Will's machine back to its first activation in 1999. He spent the following years acquiring wealth and influence through his advance knowledge of events and founded Monarch Solutions. Escaping through the Monarch Labs, Jack and Beth pull Amaral out of the path of a hacked drone before it explodes. Beth escapes by the sea with Amaral while Jack steals Paul's car.

Paul is revealed to be dying from chronon syndrome. He lashes out at his second-in-command Martin Hatch, as Amaral was the only one capable of administering his treatment. Now paranoid, Paul places all of his trust in either Amaral or Hatch, who claims that Amaral left willingly with Jack. Paul recognizes Beth from security footage. She was also at the end of time and attempted to kill him.

Taking Amaral to the Bradbury Pool, Jack and Beth force her to help repair the time machine. With Will's documents noting that the CFR disappeared in 2010, Jack and Beth plot to head to 2010 and steal it, closing a causal loop. Beth steps into the machine as Amaral sabotages the computer and alerts Monarch. Leaving Amaral with Nick/Amy, Jack heads to 2010 and finds Beth, much older and disturbed. Beth explains that Amaral sent her to the end of time, where she met the younger Paul. Failing to kill him, Beth followed him back to the first activation in 1999 and stopped him from murdering Will. After directing Will to create the CFR, she has waited eleven years for Jack to arrive in 2010.

Beth and Jack reach Will's workshop and find the CFR, but Paul corners Beth and shoots her when she refuses to co-operate. The CFR is accidentally activated, causing a chronon burst; the exposure throws Jack forward to 2016 again and causes Paul's chronon syndrome. Beth shuts off the CFR but is executed by Paul while Jack can only watch through time.

Increasingly paranoid and ill, Paul is informed that, despite his lab being destroyed by Hatch, one damaged treatment has been recovered. Paul either decides to take it and buy time for himself and his plan or succumb to paranoia and illness. As stutters become nearly constant, Jack fights through the Monarch HQ with the guidance of either head of surveillance Charlie Wincott or Wincott's close friend Fiona Miller. Reaching Paul's lab, Jack finds and receives Wincott's aid or fights high-level Monarch security officer Liam Burke. Acquiring the CFR, Jack learns that Paul was using it to power a lifeboat, a small bunker where researchers could devise a solution to the end of time while protected from it. Unable to work the CFR, Jack uses Monarch's time machine (equipped with the stolen university core) to travel back to its first activation: the night of Will's death.

Rushing through the university, Jack narrowly rescues Will from the falling debris. Will warns Jack he cannot simply repair the fracture then and there, as it would erase key future events and risk a time paradox. Passing a frozen Beth during a stutter, Jack reaches to unfreeze her but hesitates and leaves. Reaching the Bradbury Pool, Jack and Will travel forward in time, only to find Paul and Monarch waiting for them. Paul is intent on either retrieving the CFR or destroying it. Jack fights and kills him. Hooking the CFR into his time machine, Will asks Jack to jumpstart it with chronon energy. The CFR activates and blasts the area with chronons, which in turn restabilises but does not fully repair the damage done to the Meyers-Joyce field and also disintegrates Paul. As Will examines the CFR, burnt out from the blast, Jack has a vision of his future self-traveling to the end of time and begins exhibiting symptoms of chronon syndrome.

In a flash-forward, Jack is shown approaching the frozen Beth back at the university, whispering that he'll come back for her. An epilogue shows Jack leaving an interview and being approached by Hatch, who explains everything has been simply blamed on Paul, and offers Jack a place at the renewed Monarch; Jack is shown seeing a split pathway similarly to Paul, ending before he makes a decision.

Voice cast

The game's voice cast of actors was revealed at Gamescom 2015.

Shawn Ashmore as Jack Joyce

Aidan Gillen as Paul Serene, Jack's former best friend, the mastermind behind Monarch Solutions and secondary player character.

Lance Reddick as Martin Hatch, Serene's second-in-command who acts as the CEO and face of Monarch.

Dominic Monaghan as William Joyce, Jack's estranged brother and physicist.

Patrick Heusinger as Liam Burke, one of Monarch's lead security staff, central character to the episodes, and recurring game character.

Marshall Allman as Charlie Wincott, Monarch's head of surveillance and central character to the episodes.

Courtney Hope as Beth Wilder, a Monarch double agent whom Will trusts and Jack befriends.

Mimi Michaels as Fiona Miller, a Monarch employee and close friend of Charlie Wincott, and central character to the episodes.

Brooke Nevin as Emily Burke, Liam Burke's pregnant wife and a recurring show character.

Jacqueline Piñol as Dr. Sofia Amaral, one of Serene's advisers who acts as his doctor.

Amelia Rose Blaire as Amy Ferrero, the lead protester who, depending on Serene's actions, is either a supporting character or is killed following the first act.

Sean Durrie as Nick Marsters, the taxi driver from the introduction. Should Amy die due to Serene's choices, Nick fills her supporting role in the story.

Jeannie Bolet (mocap/looks) and Jules de Jongh (voice) as Commander Clarice Ogawa

Origin

Quantum Break was developed by Finnish developer Remedy Entertainment and published by Microsoft Studios. In 2010, the company released Alan Wake, another title published by Microsoft. The game received high critical praise but was not a significant commercial success for either company. Remedy intended to develop a sequel to Alan Wake after the release of the first game, and hoped to include live action elements into the game. The concept was pitched to Microsoft, who showed no interest in publishing another Alan Wake game and wanted to diversify their games lineup.

However, Microsoft was impressed by the idea of having a live action show within a video game, wanted to publish a game featuring interactive narrative. They hoped to partner with Remedy for a new intellectual property, in which Remedy could expand the live action part of the game; Remedy agreed. The team believed that one of the best themes that can accommodate a story with choices was time travel, as the general idea of this kind of story is to change past events. The idea of having a game about quantum physics originated from a TV episode within Alan Wake called "Quantum Suicide". After settling on the genre, the team pitched the project to Microsoft again and was accepted. The game was directed by Sam Lake, the writer of Alan Wake and Remedy's previous games, Max Payne and Max Payne 2: The Fall of Max Payne. Greg Louden, who received an Academy Award for Visual Effects for his work in Gravity, served as a narrative designer. Ben Ketai was the TV show's director. Pre-production of the game began in 2011; approximately 100 people worked on the game.

Story

The game's story was written by a team of three full-time writers along with Lake, with a goal of making it "believable". As a result, the team drew numerous inspirations from pop culture and included various references to films like Inception and Interstellar. The team was also inspired by The Matrix, The Terminator, Back to the Future, Primer, Looper, and other films. The game's story was described as "complicated", and Louden had to create a chart for the team to keep track of the story progression. Lake described the game as Remedy's most ambitious project and the "ultimate Remedy game", since the team learnt from Alan Wake and attempted to refine the formula. As in Alan Wake, the game's theme revolves around family. Lake also drew inspiration from the pacing and plot twists of TV shows, and hoped that the game's story would be unpredictable. He also reinterpreted familiar film clichés in an attempt to make dated ideas fresh again. To add dimensions, the team took inspirations from postmodern literature and included many self-references, such as a standalone TV show called Alan Wake's Return. Quantum Break was designed to have mainstream appeal, with Lake describing it as "Remedy’s summer blockbuster movie".

The game's "junction point" concept was created by Louden. There are approximately 40 variations in the game TV show, triggered by "quantum ripples", which unlock deleted scenes and give players additional insight on the story, and junction points. The player plays part of the game as Paul Serene and makes decisions as him at these points. Inspired by Die Hard, the writers hoped that this approach would allow them to create a complex villain with depth. According to Louden, the story characters are not "black and white", and depending on the player's perspective, players will feel sympathy for the villain and feel torn when making the choices. Junction points were a tool used by Remedy to add replayability to the game, unlocking alternate content and changing the state of the world, and the gameplay segments remain identical regardless of players' choices.

Quantum Break was described as a "transmedia action-shooter video game and television hybrid". At its core the game is an action-adventure game with a live action TV show bundled with it. According to Lake, the product was designed to be a complete package, players are encouraged to both play the game and watch the show. While the game allows players to skip the TV show completely, Remedy advise against such behaviors, as players may miss crucial details if they do not watch the show. The game features many collectibles, which serve a narrative purpose. Lake explained that once players find a collectible, they will trigger a butterfly effect, whose consequences will be shown during the show. The show also shows some objects, which can be found in the core game. Through this approach, the team hoped that they could offer an experience that is unique and personalized for all players, and increase the depth of the story. Initially, the game and the TV show were to tell drastically different stories featuring a completely different set of characters. However, Lake eventually scrapped the idea, and the game and the show echo each other more closely. Lake described the TV show as a "natural progression" for the studio, having experimented with the format with the two Max Payne games, which feature televisions, and Alan Wake, which has the Bright Falls live action show, and Alan Wake: American Nightmare, which features live-action cutscenes. Producer Thomas Puha added that the game is "the culmination of 21 years of work". Lake added that the TV part can serve as an entry point for people who do not play video games frequently, and draw them into video gaming. To keep both parts consistent, the team also consulted a filmmaker who gave them advice regarding the game's camera styles and depth of field to allow smooth transitions between the two mediums.

Lake initially thought Microsoft was not particularly enthusiastic about the idea, but had accepted the pitch mainly because of Microsoft's vision of having Xbox One as an entertainment device with rich TV features at that time. However, as the TV show was not part of Microsoft's project, the closure of Xbox Entertainment Studios did not affect the progress of the TV show production. It was created by Lifeboat Productions, who worked closely with Remedy through Skype conversation and screenplay review. Many scenes had to be shot twice due to the game's alternate content and branching nature. Three writers from Remedy also contributed to the TV show content. With Microsoft's funding, Remedy hired lots of high-profile actors, including Shawn Ashmore, Aidan Gillen, Lance Reddick and Dominic Monaghan. During the game's announcement and first gameplay reveal at Gamescom 2014, Jack Joyce was portrayed by Sean Durrie. According to Louden, they were creating the animation for Ashmore's character, and did not have sufficient time to finalize them before the event, so they used their game prototype, which has Durrie starring as the lead character, as the game's demo. The change in lead actors also prompted the studio to update and change the game cover art. Ashmore, Monaghan and Gillen were announced as the game's protagonists and antagonists a year later, and Durrie starred in the game as Nick.

เนื้อหาส่วนนี้มาจากบทความ "Quantum Break" ในวิกิพีเดีย (en.wikipedia.org) เผยแพร่ภายใต้สัญญาอนุญาตครีเอทีฟคอมมอนส์ แสดงที่มา-อนุญาตแบบเดียวกัน 4.0 (creativecommons.org/licenses/by-sa/4.0) มีการตัดส่วนอ้างอิงและจัดรูปแบบใหม่

คำถามที่พบบ่อยเกี่ยวกับ Quantum Break

Quantum Break มีกี่ตอน?

Quantum Break มีทั้งหมด 4 ตอน สถานะปัจจุบัน: จบแล้ว

Quantum Break ฉายวันไหน?

Quantum Break เริ่มออกอากาศครั้งแรกวันที่ 5 เมษายน 2559

Quantum Break ดูได้ที่ไหน?

ขณะนี้ยังไม่พบแพลตฟอร์มที่มีลิขสิทธิ์ Quantum Break ในประเทศไทย

ซีรี่ย์ที่คล้ายกับ Quantum Break